Remove some more locals
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@ -1,4 +1,3 @@
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local MYBAGS_MAXEQUIPSLOTS = 19
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local MYBAGS_SLOTCOLOR = { 0.5, 0.5, 0.5 }
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local MYBAGS_SLOTCOLOR = { 0.5, 0.5, 0.5 }
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local MYEQUIPMENT_SLOT = {}
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local MYEQUIPMENT_SLOT = {}
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@ -401,7 +400,6 @@ end
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function MyEquipment:GetEquipInfoLive(itemIndex)
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function MyEquipment:GetEquipInfoLive(itemIndex)
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local itemLink = GetInventoryItemLink("player",itemIndex)
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local itemLink = GetInventoryItemLink("player",itemIndex)
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local myColor, myLink, myName = nil
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local texture, count, quality, ID = nil
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local texture, count, quality, ID = nil
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if itemLink or itemIndex == 0 then
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if itemLink or itemIndex == 0 then
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texture = GetInventoryItemTexture("player",itemIndex)
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texture = GetInventoryItemTexture("player",itemIndex)
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@ -411,7 +409,7 @@ function MyEquipment:GetEquipInfoLive(itemIndex)
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ID = select(4, GetItemInfoFromLink(itemLink))
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ID = select(4, GetItemInfoFromLink(itemLink))
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end
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end
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end
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end
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local hasRelic = UnitHasRelicSlot("player")
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local locked = IsInventoryItemLocked(itemIndex)
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local locked = IsInventoryItemLocked(itemIndex)
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return texture, count, ID, locked, quality, readable, nil
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return texture, count, ID, locked, quality, readable, nil
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end
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end
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