From 771bfaf5eb80ec7704258f7025118fa56f908663 Mon Sep 17 00:00:00 2001 From: Sandor Takacs Date: Tue, 6 Sep 2016 18:16:40 +0200 Subject: [PATCH] Remove some more locals --- MyEquipment/MyEquipment.lua | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/MyEquipment/MyEquipment.lua b/MyEquipment/MyEquipment.lua index d91f060..14fd528 100644 --- a/MyEquipment/MyEquipment.lua +++ b/MyEquipment/MyEquipment.lua @@ -1,4 +1,3 @@ -local MYBAGS_MAXEQUIPSLOTS = 19 local MYBAGS_SLOTCOLOR = { 0.5, 0.5, 0.5 } local MYEQUIPMENT_SLOT = {} @@ -401,7 +400,6 @@ end function MyEquipment:GetEquipInfoLive(itemIndex) local itemLink = GetInventoryItemLink("player",itemIndex) - local myColor, myLink, myName = nil local texture, count, quality, ID = nil if itemLink or itemIndex == 0 then texture = GetInventoryItemTexture("player",itemIndex) @@ -411,7 +409,7 @@ function MyEquipment:GetEquipInfoLive(itemIndex) ID = select(4, GetItemInfoFromLink(itemLink)) end end - local hasRelic = UnitHasRelicSlot("player") + local locked = IsInventoryItemLocked(itemIndex) return texture, count, ID, locked, quality, readable, nil end