Remove some more locals

This commit is contained in:
2016-09-06 18:16:40 +02:00
parent 48eba18c2b
commit 771bfaf5eb

View File

@ -1,4 +1,3 @@
local MYBAGS_MAXEQUIPSLOTS = 19
local MYBAGS_SLOTCOLOR = { 0.5, 0.5, 0.5 } local MYBAGS_SLOTCOLOR = { 0.5, 0.5, 0.5 }
local MYEQUIPMENT_SLOT = {} local MYEQUIPMENT_SLOT = {}
@ -401,7 +400,6 @@ end
function MyEquipment:GetEquipInfoLive(itemIndex) function MyEquipment:GetEquipInfoLive(itemIndex)
local itemLink = GetInventoryItemLink("player",itemIndex) local itemLink = GetInventoryItemLink("player",itemIndex)
local myColor, myLink, myName = nil
local texture, count, quality, ID = nil local texture, count, quality, ID = nil
if itemLink or itemIndex == 0 then if itemLink or itemIndex == 0 then
texture = GetInventoryItemTexture("player",itemIndex) texture = GetInventoryItemTexture("player",itemIndex)
@ -411,7 +409,7 @@ function MyEquipment:GetEquipInfoLive(itemIndex)
ID = select(4, GetItemInfoFromLink(itemLink)) ID = select(4, GetItemInfoFromLink(itemLink))
end end
end end
local hasRelic = UnitHasRelicSlot("player")
local locked = IsInventoryItemLocked(itemIndex) local locked = IsInventoryItemLocked(itemIndex)
return texture, count, ID, locked, quality, readable, nil return texture, count, ID, locked, quality, readable, nil
end end