MyEquipment:MyEquipmentItemSlotButton_OnLoad(self)
if (not IsModifierKeyDown()) then
mybags = self:GetParent():GetParent().self
mybags:MyEquipmentItemSlotButton_OnClick(self, button)
end
if (IsModifierKeyDown()) then
mybags = self:GetParent():GetParent().self
mybags:MyEquipmentItemSlotButton_OnModifiedClick(self, button)
end
mybags = self:GetParent():GetParent().self
mybags:MyEquipmentItemSlotButton_OnClick(self, "LeftButton", 1)
mybags = self:GetParent():GetParent().self
mybags:MyEquipmentItemSlotButton_OnClick(self, "LeftButton", 1)
mybags = self:GetParent():GetParent().self
mybags:MyEquipmentItemSlotButton_OnEnter(self)
GameTooltip:Hide()
mybags = self:GetParent():GetParent().self
mybags:MyEquipmentItemSlotButton_OnUpdate(self, elapsed);
mybags = self:GetParent():GetParent().self
mybags:MyEquipmentItemSlotButton_OnEvent(self, event)
PlaySound("igBackPackOpen")
PlaySound("igBackPackClose")
mybags = self.self
if not mybags.GetOpt("Lock") then
self:GetParent():StartMoving()
end
self:GetParent():StopMovingOrSizing()