Remove some locals
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@ -456,7 +456,6 @@ function MyInventory:UserDropDown_Initialize()
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local chars = MyInventory:GetSortedCharList(MyInventory.GetOpt("Sort"))
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local chars = MyInventory:GetSortedCharList(MyInventory.GetOpt("Sort"))
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local frame = this:GetParent():GetParent()
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local frame = this:GetParent():GetParent()
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local selectedValue = UIDropDownMenu_GetSelectedValue(this)
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local selectedValue = UIDropDownMenu_GetSelectedValue(this)
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local i
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for i = 1, getn(chars) do
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for i = 1, getn(chars) do
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local info = {
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local info = {
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@ -571,7 +570,6 @@ function MyInventory:GetSortedCharList(sorttype, realm)
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local realmlist = {}
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local realmlist = {}
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local realmcount = 0
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local realmcount = 0
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if not realm then
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if not realm then
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local realmname
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for realmname in pairs(DataStore:GetRealms()) do
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for realmname in pairs(DataStore:GetRealms()) do
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realmcount = realmcount + 1
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realmcount = realmcount + 1
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realmlist[realmcount] = realmname
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realmlist[realmcount] = realmname
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@ -582,7 +580,6 @@ function MyInventory:GetSortedCharList(sorttype, realm)
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end
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end
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local result = {}
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local result = {}
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local idx = 0
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local idx = 0
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local i
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for i = 1, realmcount do
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for i = 1, realmcount do
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for charname, _ in pairs(DataStore:GetCharacters(realmlist[i])) do
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for charname, _ in pairs(DataStore:GetCharacters(realmlist[i])) do
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if DataStore_Containers.Characters[DataStore:GetCharacter(charname, realmlist[i])] then
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if DataStore_Containers.Characters[DataStore:GetCharacter(charname, realmlist[i])] then
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