Fix some more locals
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@ -819,7 +819,8 @@ function MyBagsCore:ItemButton_OnEnter(widget)
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if widget:GetParent() == MyBankFrameBank then
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if widget:GetParent() == MyBankFrameBank then
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GameTooltip:SetInventoryItem("player", BankButtonIDToInvSlotID(widget:GetID()))
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GameTooltip:SetInventoryItem("player", BankButtonIDToInvSlotID(widget:GetID()))
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else
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else
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local hasCooldown, repairCost, speciesID, level, breedQuality, maxHealth, power, speed, name = GameTooltip:SetBagItem(widget:GetParent():GetID(), widget:GetID())
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local speciesID = select(3, GameTooltip:SetBagItem(widget:GetParent():GetID(), widget:GetID()))
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-- local hasCooldown, repairCost, speciesID, level, breedQuality, maxHealth, power, speed, name = GameTooltip:SetBagItem(widget:GetParent():GetID(), widget:GetID())
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if (speciesID and speciesID > 0) then
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if (speciesID and speciesID > 0) then
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local link = GetContainerItemLink(widget:GetParent():GetID(), widget:GetID())
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local link = GetContainerItemLink(widget:GetParent():GetID(), widget:GetID())
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local id, lvl, rar, hp, pw, sp, n = GetBattlePetInfoFromLink(link)
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local id, lvl, rar, hp, pw, sp, n = GetBattlePetInfoFromLink(link)
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@ -1323,7 +1324,7 @@ function MyBagsCore:LayoutBagFrame(bagFrame)
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bagFrame.size = tonum(count)
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bagFrame.size = tonum(count)
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if bagButton and bagFrame:GetID() ~= BANK_CONTAINER then
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if bagButton and bagFrame:GetID() ~= BANK_CONTAINER then
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if not texture then
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if not texture then
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local bag_id, texture = GetInventorySlotInfo("Bag0Slot")
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texture = select(2, GetInventorySlotInfo("Bag0Slot"))
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end
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end
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if not self.isLive or (self.isLive and self:IsBagSlotUsable(bagFrame:GetID())) then
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if not self.isLive or (self.isLive and self:IsBagSlotUsable(bagFrame:GetID())) then
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